I finally got around to writing my first ebook and now that I’ve done it it seems like why did it take me so long to do it. I think we hesitate at things that we are not used to doing. I often have a great idea for something and if it is somewhere out of what as they say my comfort zone then I don’t tend to put it on the front burner it gets so shelved, or ignored. But now that I’ve written it, it doesn’t seem like a scare thing to do them after all. I mean I think that’s what separates successful people from everyone else, not because they’re not afraid, but because they overcome that fear of doing things that lead them to success.
I took one of my phaser games, Color Zap that I wrote for my udemy course, and turned it into an ebook.
You can also find a playable copy of the game on Happy Place Games
The book is also based on magazines that I got in the 1980’s. Here is the introduction to the book, which explains it:
When I was a kid about 13 or 14 years old, I had a series of computers. I started off with a ti-99/4a and moved on to a vic 20 and then to a Commodore 64. This was well before Internet, and these computers didn’t even have hard drives. Most of the computing in those days were focused around word processing, spreadsheets, databases and games. Being a teenager I didn’t have much interest in the first three, games, however I had a big interest in, and I had a subscription to a magazine called Compute! This would come in the mail every month and it would have printed code, that could be copied by typing from the magazine pages into your computer, this was well before copy and paste, and then the article would tell what the code meant and that’s how I learn how to code. This was back in the 80’s but a lot of the code I learned is still relative today.
Every month there would be several different games that I could type in and if something didn’t work I had to go back over the code to see what I had done wrong and eventually I had a working game. At the time I could only save it on an audio cassette and often they were lost. Fortunately things are much more advanced now.
I went on to become a game programmer, and have written over 300 games in my career. I enjoy talking about game design and code, and sharing that with others.
I want to write a series of books including the one that you are reading now that focus on a single game that I will walk you through step-by-step and deconstruct the game as we are writing it and testing it each step of the way.
Some of the information such as setting up a local server, debugging tools, code editors and such will be included in every book, however each book will have a different game in it that will go over different techniques of game building.
Any of the books should give you enough building blocks to be able to create your own games. creating your own game for others to play and appreciate is one of the biggest Thrills that I have ever had in my life. I hope you will be able to have the same experience and I can’t wait to see what games you will come up with on your own!
If you want to check out the book you can find it on Amazon. Making Games With Phaser.