Game Development

Happy Place Games

Happy Place Games

Game Development
I've been making games since I was a kid in the 80's. I enjoy making games more than I do playing them. What I really enjoy is being able to share my games with other people. I've been fortunate to work at a lot of places that let me share the games I make. TournamentGames.com, Kidscom.com, and Gaiaonline.com. Since I don't work at those places now, I still need an outlet to share my games. Coding is my art. It is what I do! HAPPY PLACE GAMES-PLAY NOW I move to Thailand a year ago to work on Happy Place games to produce as many downloadable games as I could. I got good at producing the games, but it was challenging to get downloads. Then I realized I hardly downloaded any games because my phone was full of essential apps. Everybody's phones are full of photos, musics and essential...
Phaser Sounds

Phaser Sounds

Game Development, Phaser, Tutorials, Uncategorized
What is a game without sounds. Phaser Sounds are very easy to do. Check this video out! Source Code Hi!, this is William and today I'm going to show you how to put sounds into your phaser games Now I took our last lesson buttons and I copied it and made it into sounds project folder, and I've also put a sounds folder in that sounds folder and with an elephant mp3 file. You can use any mp3 and all of the source code is on the site WilliamClarkson.net I'm just going to the change the button green and buttons - blue and I'm going to change that 0,1,0 that we defined for the up over and down frames to 6,7,6 and what that's doing instead of using the play again and then that will use the start let's have a look at that. Great! Now for the sounds, there are three steps to play...
Planning my Minimal Viable Product

Planning my Minimal Viable Product

Game Development
A Minimum Viable Product (MVP) is: "[the] version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort" — Eric Ries. Planning my Minimal Viable Product Text of Video: So my whole thought, plan and dream was that I was going to make IOS and Android games and live off of that. That was a great dream. We made this game Go Home Ninja, and I think it took six weeks to make it with the art and everything. A lot longer than I like to spend on a game. We put alot into it. A lot of money, a lot of time. We got between 100-500 installs and I'll tell you the numbers a lot closer to 100 is to 500. So that didn't work! I have another game pixel painter free and that's the one that has done the best. This i
Phaser Buttons

Phaser Buttons

Game Development, Phaser
Phaser Buttons Phaser Buttons Source Code Button Snippets Text Of Video: Hi! This is William and today I'm going to show you how to put Phaser buttons into your game. what I've done is I've copied our basic template into a buttons folder just as I've done in the last few lessons and other added some image. images/ui/. These come from the mega template and you can find all of this on WilliamClarkson.net and I've also set up our brackets editor to point a to that buttons folder you just go file-> open folder just as we did in all the other lessons. Now I'm going to edit stateMain.s and the first thing I want to do is load that sprite sheet into the library in Phaser and we need to give it a unique ID we'll just call it buttons and then we give the path ima...
Phaser animations

Phaser animations

Game Development, Phaser, Tutorials
Phaser animations Phaser Animation Source Code Hello I'm William Clarkson and I am going to show you how to setup Phaser animations. First I copied my basic template which you can find on my website and you can also find it in the link with the blog post that goes with this video and I renamed it animation and I've placed the images folder with one image inside a call robot that will also be available on the blog post but I downloaded it from openGameart.org though I did modify into the spritesheet and I made it basically the same way I made a sprite sheet in my last video so the first thing we need to do is add that into a preload statement to put it into Phaser's library and you can find that under the snippets on my website toolbox phaser snippets and under sprite snip...
How to load a Sprite Sheet into Phaser

How to load a Sprite Sheet into Phaser

Game Development, Phaser, Tutorials
How to load a sprite sheet into phaser Download the source files I'm going to show you a bit about how to load a sprite sheet into phaser. I'm going to use somes snippets here and you can just type them out if you like or you can go to WilliamClarkson.net/phaser-snippets It is under the toolbox menu item here and I'm going use sprite snippets today. It has everything you need to be able to load a sprite sheet into phaser except for the spritesheet, and I'm going make a simple sprite sheet here just to show you how it's done canvas is 220 by 220 and I'm going to make some squares that are hundreds pixels high and wide and let's set that at 0,0 and then I'm just a copy this square four times to change different colors so you can see how we are changing the sp...
How to add an Image to Phaser

How to add an Image to Phaser

Game Development, Phaser, Tutorials
How to add an image to Phaser Download Source Code One of the first things you need to do when making a game is to add an image, and this video will show you how to add an image to phaser. Here is the text of the video. So this video will show you how to add an image to phaser and I'm going to be using the snippets at WilliamClarkson.net and you can also get the template there which I'm gonna be using a starter code or you can watch my other video on how to set that up so here are the two snippets that we are going to be using. Insert image into library and add image to stage once you get the template you just copy it to make a new project and then given name of the project in this case others call it ADD IMAGE I'm going to take the HP logo image there and mak...
My Phone is Full!

My Phone is Full!

Game Development
My phone is full! Clarification:The article I read did indeed state 1.2 billion apps, the actual number is closer to 1.5 million, and 700,00 for Google Play So reading an article online, it says that most Americans download zero apps every month. And there’s 1.2 billion apps in the App Store, and probably a little slightly less in Google Play, but certainly millions. But 65% of US smartphone users don’t download any new apps; so no new games, no new apps, nothing. So what happens to those of us who try to make our living pushing these games and apps and everything else? There’s got to be a better solution. It’s just flooded. And I’ve tried for more than a year to get some of my apps out there. One of them is only doing anything at all, and the amount that I’m making a day
Setting up Phaser for Games

Setting up Phaser for Games

Game Development, Phaser
setting up phaser for games I've been using phaser a lot for games lately. I'm going to be posting and showing a lot of how to build games in Phaser, this video will show you how get set up! All you need is a code editor. Anyone will do. I use dreamweaver, but some I've been using Brackets. It is a nice FREE alternative. You'll need some web space, or a free local server like xampp will do. and you need some code. I've been building some snippets to make it easier. To get started: Free Code editor Local server(or web space) Some Code Snippets This Video Text of the video: Setup Phaser for Games I have been working a lot lately with something called Phaser and I want to show you how to do all sorts of cools things in it. But first we have to do the steps...
I still love Flash but…

I still love Flash but…

Game Development
I have had a 15 year relationship with what is now Adobe Flash. 15 years is a long time in the tech world. Things come and go. A lot of my office coworkers were around 6 or 7 when I started using that particular program. I was reluctant to try it at first. There is always an apprehension when trying out a new language. It was the end of 2001, working at a company called tournamentgames.com. I had just started a few weeks before, and was asked to try out the program, Macromedia Flash 5. Not CS5, as it later was called but just 5. There wasn't much information online at the time about flash, but we muddled through and produced a few games. After a bit, the code became second nature. A lot of people were using flash, but no everyone used the coding part of it. There was a demand for code...