Uncategorized

Leaving the comfort Zone

Leaving the comfort Zone

Thoughts, Uncategorized
I have spent a lot of years making games and don't get me wrong I am going to continue to make a lot of games and increase the frequency of up my game making and sharing that in my social media. Collecting Dust For years I've had projects collecting dust First they collected dust in my brain as ideas. I struggled with the fear of actually making the projects. Then I struggled with actually shipping these projects opening up to the public view. Finally, I got over that fear. What I have always struggled with and still struggle with today is the fear of promoting myself. Not because I didn't think my content was good but because I was brought up to believe any self-promotion was a sign of an unhealthy ego. Why I am leaving my comfort zone? As I get older I increasingly s...
Phaser Sounds

Phaser Sounds

Game Development, Phaser, Tutorials, Uncategorized
What is a game without sounds. Phaser Sounds are very easy to do. Check this video out! Source Code Hi!, this is William and today I'm going to show you how to put sounds into your phaser games Now I took our last lesson buttons and I copied it and made it into sounds project folder, and I've also put a sounds folder in that sounds folder and with an elephant mp3 file. You can use any mp3 and all of the source code is on the site WilliamClarkson.net I'm just going to the change the button green and buttons - blue and I'm going to change that 0,1,0 that we defined for the up over and down frames to 6,7,6 and what that's doing instead of using the play again and then that will use the start let's have a look at that. Great! Now for the sounds, there are three steps to play...
Phasers on Stun!

Phasers on Stun!

Uncategorized
After a bit of worry I have settled on using Phaser for my primary means of making games. Phaser is a javascript library for Html5, specifically made for building games. It will soon be changing it's name to Laser, so in future, you'll want to look for that. Why did I choose phaser? Because I can still rapidly produce games, and by my definition that means starting and releasing a game in the same day. It has a lot of physics that I had to program myself in flash. I has something called states, which can easily be reset. Think of a state like a screen. We would have the main state where all the action takes place, a game over state, a title state, a high score state, etc. Because I can reset it that means when a player wants to play again, I don't have to reset a lot of varia...