Curriculum
- 7 Sections
- 98 Lessons
- Lifetime
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- Getting Started5
- Basic Html9
- Basic JavaScript10
- The Abandoned Keep Game32
- 5.1Introduction to the Abandoned Keep Game
- 5.2Hook Up the Button
- 5.3Read the text
- 5.4Set text
- 5.5If Then Else Statements
- 5.6If Statements Review
- 5.7Game Objects
- 5.8Arrays
- 5.9Array review and more features
- 5.10For Next Loops
- 5.11Using the ‘this’ keyword
- 5.12Switch Statements
- 5.13Picking Up an Item – part 1
- 5.14Picking up an Item – part 2
- 5.15Set Up Rooms
- 5.16Room Commands
- 5.17Changing Rooms
- 5.18Place Objects in Rooms
- 5.19Take Objects from Room
- 5.20Replacing words in a string
- 5.21Item Locations
- 5.22The Monster Class
- 5.23Class Properties
- 5.24Classes Review and Static Properties
- 5.25Add Monsters to a Room
- 5.26Does the player have the item?
- 5.27Use the Item
- 5.28Get the item’s reference
- 5.29Check for Monsters
- 5.30Attack the Monster
- 5.31Kill the Monster
- 5.32Player Killed
- Introduction to HTML5 GAMES15
- Introduction to Phaser Physics6
- The Block Game21
- 8.1The Block Game
- 8.2Load Images
- 8.3Enable Physics
- 8.4Add the Ball
- 8.5Add the paddle
- 8.6Ball Velocity
- 8.7Ball and Paddle Collide
- 8.8Paddle Drag
- 8.9Collision Functions
- 8.10Collide World Bounds
- 8.11Add Blocks
- 8.12Color Blocks
- 8.13Ball Hits Blocks
- 8.14Fix Blocks
- 8.15Add The Score
- 8.16Change Colors on Hit
- 8.17Game Over
- 8.18Play Again
- 8.19Sounds
- 8.20Reset Blocks
- 8.21Conclusion
