Curriculum
- 15 Sections
- 164 Lessons
- Lifetime
Expand all sectionsCollapse all sections
- Getting Started5
- Basic Html9
- Basic JavaScript10
- The Abandoned Keep Game32
- 5.1Introduction to the Abandoned Keep Game
- 5.2Hook Up the Button
- 5.3Read the text
- 5.4Set text
- 5.5If Then Else Statements
- 5.6If Statements Review
- 5.7Game Objects
- 5.8Arrays
- 5.9Array review and more features
- 5.10For Next Loops
- 5.11Using the ‘this’ keyword
- 5.12Switch Statements
- 5.13Picking Up an Item – part 1
- 5.14Picking up an Item – part 2
- 5.15Set Up Rooms
- 5.16Room Commands
- 5.17Changing Rooms
- 5.18Place Objects in Rooms
- 5.19Take Objects from Room
- 5.20Replacing words in a string
- 5.21Item Locations
- 5.22The Monster Class
- 5.23Class Properties
- 5.24Classes Review and Static Properties
- 5.25Add Monsters to a Room
- 5.26Does the player have the item?
- 5.27Use the Item
- 5.28Get the item’s reference
- 5.29Check for Monsters
- 5.30Attack the Monster
- 5.31Kill the Monster
- 5.32Player Killed
- Introduction to HTML5 GAMES15
- Introduction to Phaser Physics6
- The Block Game21
- 8.1The Block Game
- 8.2Load Images
- 8.3Enable Physics
- 8.4Add the Ball
- 8.5Add the paddle
- 8.6Ball Velocity
- 8.7Ball and Paddle Collide
- 8.8Paddle Drag
- 8.9Collision Functions
- 8.10Collide World Bounds
- 8.11Add Blocks
- 8.12Color Blocks
- 8.13Ball Hits Blocks
- 8.14Fix Blocks
- 8.15Add The Score
- 8.16Change Colors on Hit
- 8.17Game Over
- 8.18Play Again
- 8.19Sounds
- 8.20Reset Blocks
- 8.21Conclusion
- Making a Template32
- 9.1Using Git
- 9.2Using Code Dependencies
- 9.3Edit the Template
- 9.4Cheat Sheet
- 9.5Add Scene
- 9.6Detect Mobile
- 9.7Size Screen
- 9.8Load Scene
- 9.9Center Items
- 9.10Scale To Game Width
- 9.11Align Grid – Part 1
- 9.12Align Grid – Part 2
- 9.13Align Grid – Part 3
- 9.14Align Grid – Part 4
- 9.15Align Grid – Part 5
- 9.16The Base Scene Class
- 9.17Adding Text
- 9.18Text Styles
- 9.19Google Fonts
- 9.20UI Block
- 9.21Buttons – Part 1
- 9.22Buttons – Part 2
- 9.23Title Screen
- 9.24Set Background
- 9.25Scene Over
- 9.26Game Model
- 9.27Event Dispatcher
- 9.28Controller – Part 1
- 9.29Controller – Part 2
- 9.30Score Box
- 9.31Clock – Part 1
- 9.32Clock – Part 2
- Match Madness - Getting Started4
- Match Madness - Tiles And Grid7
- Match Madness - Game Logic7
- Match Madness - Effects & Levels6
- Match Madness - Bombs4
- Match Madness - Sounds, Screens, Final Touches6
- Conclusion0
